Mage Introduction & Race Selection & WoW Power Leveling |
A magician's main damage is magical, which means that the fighting be mixed to avoid any price in order to cast spells. You can directly reach, but it seems really, with its ability to cause various types of damage AOE, buff groups, the control of crowds, on water and food and portals to open in the capital to their needs and their members of the party. However, they can not heal and is not suitable at life under fire.
If you consider, after reading a wizard, you must make some questions,
First:
Race for the selection
If you have a player of energy, you need to know the different characteristics of the race in the selection for the career to play. Click on a deep-running debate in different races wizards can. You can also use the statistics of the race, but after the first 20 or the layers, so that these largely without significance that the elements that are much more on the premiums of all races.
Other players, there's really no difference between the races - the career choice that you want to play, either by their appearance, their voice, or simply because the fun!
Beginning leveling
The easiest way to progress in the early stages is easy to everyone, and each of these tasks can be found. Not only is the wind that within the first 5 to 10 stages, but you have the arts and valuable money. The money is particularly important for you to buy their lots.
You pass the steps 1 through 5 in their city. Make sure all skills and spells that your coach. Among the grades 5 and 6 are outside of the game in its second city and a new coach, you learn a lot. In the second city, repeat the process - on any research that you can find. It is important to focus on their skills and their art. It is also a good time to consider what the profession that you want. You can choose when you reach Level 5.
Level 1-3
It is with a startup ranged attack power, Fireball, and a car buff, frost armor. A 10, you can Arcane Intellect. Keep the two Frost Armor Arcane Intellect 'and' active at any time. And please contact Arcane intelligence in relation to others as a gesture of friendship.
Openly opposed to the maximum bandwidth with a fireball. Keep the junk e-mails, until the mass died, coincides with the staff, if necessary. For the trolls, the activation of Berserker as often as possible to ensure the damage to their magic.
Level 4-5
At Level 4, one can learn and prevent Frostbolt water. Speaking with water to eliminate the need for the purchase of the regeneration of mana issues. Openly opposed to the maximum range with Fireball, another chain of casting, before the battle begins. Since the mass of approaches, expressed Frostbolt to keep the distance and finally with another fireball.
In general, most prefer Fireball Frost Bolt for DPSing. Always open with Frostbolt, the slowness of their enemies, Fireball and the use of DSP and damage during slow its way to you. If properly executed, a large number of death should be the date on which it manages you, without zero. If a mass starts to flee, the use of fire to their start.
However, if you find that some of them, while the mass still too many points of health still somewhat change their tactics. Tighten the lock with the freezing, then throw a fire ball and a second skin gel screw renewed weakening of the slowdown in the crowd, then throw a fire ball back, alternating between the screws and the freezing of the ball of fire, until the mixture comes to you . That will not be too much damage per second, that the chain to throw fire balls, but to a casting much longer before the mass.

