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warlock



Warlock!

As a Warlock you can go down two paths. Go for stamina gear, and have a constant stream of DPS (assuming healing), or go for +dmg gear which will increase your damage output, but you will run out of health/mana quicker. Below I will list both possible sets of armour:1,Warlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magic from beyond the world. The Burning Legion now feeds them its powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters.

The Warlock is a more involved class to play than most others. Warlocks have pets, many different spell combos, and a reagent component requirement for some of their spells. This means that playing a Warlock takes a bit more learning than some of the more straightforward classes. The Warlock has a lot of very cool and fun abilities including Eye of Kilrogg, Fear, Pets, and more. The Warlock is a very fun class to play once you figure things out.

Warlocks are well versed in the "shock and horror" tactics of warfare, and their manipulation of Shadow energies can send their opponents reeling in Fear. At low levels, Warlocks rely primarily on minions and Damage over Time (DoT) spells to deal out damage while fearing their enemies to prevent retribution.

Endgame warlocks either choose to maximize the effects of their DoTs and Curses through the Affliction tree, increase the utility of their summoned minions and stones through the Demonology tree, or lay waste the opposition with Burst damage and Direct damage spells in the Destruction tree. In previous versions of WoW, the 8-debuff and 16-debuff limits prevented Warlocks from maximizing their damage output through Affliction spells, and Warlocks were relegated to chain-casting their Direct damage spells to maintain DPS in PvE raids. This has changed with the new 40-debuff limit, and Affliction DPS is now competitive in a raid environment.

The Warlock can learn to summon magical mounts. Other classes, except Paladins and Druids, must purchase their own mounts with gold or via PvP.

Being a Warlock demands certain things: being able to engage multiple targets simultaneously while keeping tabs on your minion, to make split-second strategic decisions on cast rotations depending on the situation, careful shard management and even more careful aggro management. Being a Warlock also rewards many things: they are PvP powerhouse due to naturally high stamina values, they have the ability to apply debilitating, even humiliating Crowd control abilities and in PvE their damage output in multiple target situations can rival those of other DPS classes who focus fire on a single target.

Their ability to drain and use souls as Soul shards are also appealing to many.Warlocks have both powerful damage spells (primarily dealing over time) and debuff spells that work well in conjunction with each other and with the abilities of their groupmates. They have Curses for many occasions; in fact, they can easily be considered the best debuffers in the game. Their pets, too, help with the damage dealing and grant the Warlock extra abilities to put to use. They can also control crowds well with Seduction and Banish, and provide limited support in the form of their summoned stones. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!

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